编辑器/功能拓展 Kinematic Character Controller 3.4.4 运动角色控制器

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Kinematic Character Controller is a relatively low-level character controller solution that is not dependent on any particular game type and integrates seamlessly with any project/architecture with the least possible friction or bloat. Instead of rigid body physics, it uses "collision and sliding" algorithms to make movement perfectly smooth, precise and responsive. Note that its "kinematic" nature means that it is not automatically propelled by forces or rigid bodies. These types of interactions must be explicitly scripted


2022-8-28 23:07 上传
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Kinematic Character Controller 3.4.4 运动角色控制器
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