I gathered all my experience in the Unity 3d to represent this asset. So, what is "TM's Living Room Interior Pack"? This is a clear topology of interior objects, correct UV maps, detailed materials with albedo and normals, the possibility of baking without "Generate lightmap UVs", ready prefabs and scene, colliders of any objects. All this is presented in my screenshots, made in the Unity editor.
The interior is built on a real project. It is part of the original interior of my asset "Representative Mansion".
All scene contain 111k faces, 122k vertex, 224k tris count. If you have any questions about a particular polygon or mesh, write to me by e-mail.