Solid 1st/3rd Person Controller with unique Gravity and Sci-Fi features!
Update 2.4c brings inventory banks, checkpoints, improved save system (persisence for inventory, weapons, etc...), captures ingame tool, physics based puzzles, hide from AI system and more.
GKC is a powerful game framework which allows you to create most type of games very easily. Use it as a third/first person core, to cover most of genres, a shooter, an adventure, action, puzzles, a fixed camera horror/thriller, a story telling, a fast or slow paced type ...
Forget about investing time in reinventing the wheel: Just focus on making your game, while most of the systems are interacting between them. This asset isn't simply a starting point, but a whole engine on top of unity, designed to be customized by inspector or /and extended with your own code.
It is the perfect foundation for your game and a great learning tool. There are tons of possibilities. Enable or disable anything you want.
Set up a character controller or IA and test it in a couple of seconds.
Very customizable effects and options: camera states, configuration and transitions, power system, weapons, touch controls, headbob, custom input keys, footsteps, vehicles, etc...
Features:
PLAYER
-Physics-based & root motion controller
-Any number of extra jumps
-Ragdoll when character dies or receive damage higher than a given value
-IK for powers, weapons, vehicles, …
-Procedural Ragdoll system
-Ragdoll to Mecanim and vice versa
-Uses ragdoll or mecanim when player dies
-Jetpack, sphere controller and fly mode
-Footstep audio system on mesh and terrain
-Footprints and dust particles in every step
-Fall damage
-Walk on actual stairs and slopes
-Head track system to look at objects