声效/BGM Dialogue Speaker 2.0对话音频

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WHAT IS DIALOGUE SPEAKER?
An easy, light and powerful dialogue system that plays your dialogue audios one by one while printing out customizable subtitles, runs your events, controls the dialogues accurately through APIs and even adds a room of breath between the audios for immersion if needed. Useful for cutscenes, in-game dialogue and monologues.

RENDERING PIPELINE
Since this is mainly an audio system which is independent from a certain pipeline. You can use this asset on any rendering pipeline you want with no problems.

PERFORMANCE
This system is highly performant with a small memory footprint and works perfectly on mobiles too.

USES
From one person talking to several characters, whether in a certain cutscene or during actual gameplay. Dialogue Speaker will come in handy and make it easier for you to make your characters have life.

INSPECTOR
The entire setup will be using the custom inspector which is extremely easy to use. Set your audio clips, run your events, add room of breath between dialogues & set the properties in an easy fashion.

SUBTITLES STYLING
You can style the subtitles however you need as it's based on TextMeshPro. Set it's color, positioning, alignment, drop shadow, outline, etc...

APIs & PROGRAMMING
Dialogue APIs are exposed for playing, pausing, skipping and more. Check the documentation link for the full list of APIs. Also all inspector properties can be accessed through code and changed during runtime like enabling/disabling subtitles giving you full control over your dialogues.

EVENTS
You have the ability to fire any method you want during any audio clip, thus, you can talk to the animator, other scripts, sprites, materials, lights, literally anything you want when a certain dialogue plays. Making your dialogues interactive and powerful. You can also trigger an event when the dialogues finish and use that to call another Dialogue Speaker object to play. So it's very easy to call from one game object to another.

ASSET PACKAGE
This package includes: documentation, full-commented source code and 2 demo scenes. The demo scenes work on all rendering pipelines.



什么是对话者?一个简单、轻便、强大的对话系统,可以一个接一个地播放您的对话音频,同时打印出可定制的字幕,运行您的活动,通过API准确控制对话,甚至在音频之间增加一个呼吸空间,以便在需要时沉浸其中。适用于过场、游戏中的对话和独白。渲染管道因为这主要是一个独立于某个管道的音频系统。您可以在任何需要的渲染管道上使用此资源,而不会出现任何问题。性能该系统性能高,内存占用小,在手机上也能完美工作。使用从一个人与几个角色交谈,无论是在某个过场还是在实际游戏中。对话扬声器将派上用场,让你更容易让你的角色有生活。检查员整个设置将使用非常易于使用的自定义检查器。设置你的音频剪辑,运行你的活动,在对话之间增加喘息的空间&以一种简单的方式设置属性。字幕样式您可以根据需要设置字幕样式,因为它是基于TextMeshPro的。设置它的颜色、定位、对齐、阴影、轮廓等。。。API和编程对话API用于播放、暂停、跳过等。有关API的完整列表,请查看文档链接。此外,所有检查器属性都可以通过代码访问,并在运行时进行更改,如启用/禁用字幕,从而完全控制对话。事件你可以在任何音频片段中激发任何你想要的方法,因此,当某个对话播放时,你可以与动画师、其他脚本、精灵、材料、灯光,以及你想要的任何东西交谈。使您的对话具有互动性和强大的功能。您还可以在对话结束时触发一个事件,并使用该事件调用另一个对话扬声器对象进行播放。因此,从一个游戏对象调用到另一个对象非常容易。资产包这个包包括:文档,完整的注释源代码和2个演示场景。演示场景适用于所有渲染管道。


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