Features:
- Works out-of-the-box as a single-click solution
- Advanced features enables you to setup your own rulesets for the hierarchy cleanup, based on tags, component type, name prefix, empty objects, or even a defined area in your scene
- Avoids breaking up prefabs while cleaning any Unity scene in less than a second
- Cleans empty objects based on a ruleset that first checks if some objects can be deleted, merged, or re-arranged
- Minimal file-size with no impact on engine performance, making the asset quick and easy to work with