完整项目 Physics Tank Maker 3.2.2 坦克战斗游戏

本帖最后由 皆大欢喜 于 2022-7-15 16:09 编辑

QQ图片20210710163623.jpg













历史版本索引:Physics Tank Maker 3.2.1

[Features]
As a template, it provides a variety of features for games as follows.
- Camera functions [rotation (third person, first person), zoom, pop-up, avoid obstacle]
- Aiming functions [free aiming, reticle, lead-marker]
- Damage system [hit-points(turret, body, tracks), weak / strong points, breakable turret, breakable and repairable tracks]
- AI system [patrol waypoints, detection, tracking, lead-shooting, etc]
- Event system [3 triggers (time, destroy, collision), 7 events (spawn, message, change settings, remove, support fire, destroy, result)]
- Indicators [position, state, speed, hit-points]
- Tank editor [appearance, driving, turret, gun, sound, etc]
- Finished tank prefabs [Cromwell, Firefly, Moser Karl, KV-I, KV-II, Panzer-IV, Sdkfz251(half-track), T-34-76, T-34-85, T-35(multiple turrets), Tiger-I, Type-89(JP), BT-7, BT-42]

As a tool for creating physics vehicles...
- 3 types of track systems [physics(heavy), static(balanced), scroll(light)]
- Wheels editor [road wheels (with suspension), idler wheels, sprocket wheels, support wheels, steered wheels]
- Driving settings [speed, acceleration, brake-turn, pivot-turn]

[Notice]
To use external tank models, you need basic skills of 3D modeling as follows.
- Separate an object into several parts. e.g. Turret >> Turet, Cannon, Barrel
- Combine several objects. e.g. Hull + Skirts + Hatches >> MainBody
- Change the position, rotation and scale.
- Reset the pivot at will.
- Create a simple mesh using primitive objects.
- Export the model into Unity at correct scale and rotation.
Please read Modeling Manual.
Feel free to contact me if you have any issues with importing, rigging, remodeling and so on.



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Physics Tank Maker 3.2.2 坦克战斗游戏
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