编辑器/功能拓展 Color Studio 3.2.1调色板

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Color Studio is a powerful editor extension that lets you:
a) Create appealing color palettes using a variety of tools integrated in an easy to use editor window,
b) Create or edit textures and sprites right into the Editor using a powerful Pixel Painter window,
c) Recolor any gameobject, including skinned objects and sprites, in editor and runtime.

With Color Studio you can leverage color theory to create procedural color combinations that look nicely together.

Texture & Sprite Authoring
• Create or edit textures and sprites using an integrated Pixel Art Painter window.
• Includes different brushes, widths and shapes.
• Advanced brushes like darken, lighten, vivid, dry, tone noise, gradient, ....
• Rotate, displace, flip or resize the drawing canvas.
• Mirror drawing support.
• Seamless mode preview.
• Zoom & panning support.
• Designed for productivity and ease of use, including full undo/redo support.

Palette Creation & Management Features:
• Automates color swatch generation based on different algorithms, shade and hue count. Use the interactive color wheel to visualize your results in realtime.
• Generate gradients and color combinations including complementary, triadic/square, accented analogous, etc.
• Can customize palette by adding/removing custom colors.
• Customize saturation, brightness and overall color temperature.
• Load/save color palettes as ScriptableObject. Manage all palettes in your project from a single view.
• Generate C# code with color values as an array.
• Import ASE palettes (Adobe Swatch Exchange format).
• Includes 10 sample palettes.

Editor Extension:
• Your palettes remain visible in a convenient Editor Window.
• Includes a compact view which only shows the current palette. Useful with Unity color picker as you have always your preferred palettes/colors at hand.
Color Transformation Tool:
• Generate LUT from any palette and use it with assets like Beautify to quickly color the entire scene according to the palette.
• Choose a gameobject to show its main color/texture and the suggested color/transformed texture based on the current palette. Export the suggested texture with a click.
• Recolor gameobjects and sprites at runtime: add the "Recolor" script to a gameobject or sprite to change its colors (material, texture or vertex colors) automatically based on any palette in realtime.
• Can specify per-color operations (preserve original or replace with custom color).
• Can apply LUT or color grading options to individual gameobjects or sprites.

Render Pipeline Compatibility:
Color Studio works with all render pipelines (built-in/URP/HDRP/Custom).


Color Studio是一个功能强大的编辑器扩展,可以让您:
a) 使用集成在易于使用的编辑器窗口中的各种工具创建吸引人的调色板,
b) 使用强大的Pixel Painter窗口在编辑器中创建或编辑纹理和精灵,
c) 在编辑器和运行时对任何游戏对象(包括蒙皮对象和精灵)重新着色。
使用Color Studio,您可以利用颜色理论来创建程序性的颜色组合,这些颜色组合看起来很好。
纹理和精灵创作
•使用集成的Pixel Art Painter窗口创建或编辑纹理和精灵。
•包括不同的刷子、宽度和形状。
•高级笔刷,如变暗、变亮、生动、干燥、色调噪声、渐变等。。。。
•旋转、移位、翻转或调整绘图画布的大小。
•镜像绘图支持。
•无缝模式预览。
•支持缩放和平移。
•专为提高工作效率和易用性而设计,包括完全的撤消/重做支持。
调色板创建和管理功能:
•根据不同的算法、阴影和色调计数自动生成色样。使用交互式色轮可以实时可视化结果。
•生成渐变和颜色组合,包括互补、三元/正方形、重音类似等。
•可以通过添加/删除自定义颜色来自定义调色板。
•自定义饱和度、亮度和整体色温。
•将调色板加载/保存为ScriptableObject。从单个视图管理项目中的所有选项板。
•生成颜色值为数组的C#代码。
•导入ASE调色板(Adobe Swatch Exchange格式)。
•包括10个样本调色板。
编辑器扩展:
•您的调色板在方便的编辑器窗口中仍然可见。
•包括一个仅显示当前调色板的紧凑视图。使用Unity颜色选择器很有用,因为您手头总是有自己喜欢的调色板/颜色。
颜色转换工具:
•从任何调色板生成LUT,并将其与Beautify等资产一起使用,以根据调色板快速为整个场景上色。
•选择一个游戏对象以显示其主要颜色/纹理以及基于当前调色板的建议颜色/变换纹理。单击导出建议的纹理。
•在运行时对游戏对象和精灵重新着色:将“重新着色”脚本添加到游戏对象或精灵中,以实时根据任何调色板自动更改其颜色(材质、纹理或顶点颜色)。
•可以指定每种颜色的操作(保留原始颜色或替换为自定义颜色)。
•可以将LUT或颜色分级选项应用于单个游戏对象或精灵。
渲染管道兼容性:
Color Studio适用于所有渲染管道(内置/URP/HDRP/Custom)。


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