编辑器/功能拓展 MicroSplat - Anti-Tiling Module 3.9.22

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Features Added:
- Detail Noise, which adds detail when getting close to textures.
- Distance Noise, which modulates the textures in a distance with noise to break up tiling patterns
- Distance Resampling, which resamples the terrain textures in the distance at a different scale to break up tiling patterns
- Normal Noise, which blends a second normal map into the first, adding variation across the terrain. Up to 3 layers of normal noise can be used to create complex variations.
- Anti-Tile Array, which allows you to combine a noise normal, detail, and distance texture for each texture on your terrain into a packed texture array.

Per Texture strength controls are available for all features, allowing you to control how much of each effect to use on each texture. Effects unused are optimized out of the shader to have no cos



添加的功能:
-细节噪波,在接近纹理时添加细节。
-距离噪波,它使用噪波调制远处的纹理以分解平铺图案
-距离重采样,它以不同的比例对远处的地形纹理进行重采样,以分解平铺图案
-法线噪波,将第二个法线贴图混合到第一个法线贴图中,从而在地形上添加变化。最多可以使用3层正常噪声来创建复杂的变化。
-反平铺阵列,它允许您将地形上每个纹理的噪波法线、细节和距离纹理组合成一个压缩纹理阵列。

“每纹理”(Per Texture)强度控件可用于所有功能,允许您控制在每个纹理上使用多少每个效果。未使用的效果在着色器外进行优化,使其没有cos

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